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“If I were to begin again, I would begin with culture”
(Jan Monnet—founding father of the European Economic Community).

“H & H”

"The opportunity to explore the world" was Howard Levine's rationale to leave a reputable job with a Big Four accounting firm in order to travel.

After journeying throughout Europe, the Middle East, and Africa in the early 1990’ s, a seed was planted that marked the beginning of a quest to learn more about the people and countries of the world. Levine returned to the United States, obtaining his CPA license, and MBA at the Stern School of Business—NYU. Co-majoring in International Business and Management, Levine was selected to study abroad at ESADE in Barcelona, Spain. This was followed by a post-MBA scholarship to study in England at the London School of Economics.

During his studies, Levine met his future wife, Hitomi Yazaki, who was born and raised in Osaka, Japan. Together the two share a desire to connect the world by building bridges between people. To embark on this journey the couple established a corporation, H&H Global, Inc., whose purpose is to “educate people to create a more harmonious world today and in the future”.

The Game

World travels, international studies, cultural experiences, and extensive research have culminated in the development of H&H Global Inc.'s initial product, the Passport to Culture® board game. Along with highlighting similarities and differences, this unique game promotes the importance of cross-cultural understanding as a foundation to enhance communication and acceptance of all people. With thousands of interesting facts that can make a difference in daily life, the game’ s knowledge-based content emphasizes positive attributes from every independent state in the world: all 193 of them, plus Antarctica. Fundamental information is provided as an introduction to smaller, lesser-known countries such as:

• Which country is entirely surrounded by South Africa?
• What are the official languages spoken in Luxembourg?

Greater cultural insight is provided for larger, more populous nations including:

• Why do Japanese remove shoes before entering the home?
• How do Mexicans greet one another?

The game tests your knowledge of world cultures with fascinating fun-filled questions about people and places, food and drink, world treasures, greetings and gestures, and customs and traditions.
Players participate every turn, challenging their CQ® (Cultural Intelligence™) with a one-of-a-kind scoring key. Grab your Passport™... let’s go continent hopping™. Now is the time to open your mind, embrace the world, and reach for the highest level. Become a true Passport to Culture® World Citizen.

 

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Patent No. 7,121,549
© 2003 H&H Global, Inc. All Rights Reserved. Passport to Culture® (U.S. Reg. No. 2,971,443), CQ® (U.S. Reg. No.2,884,806)
and all corresponding common law marks and logos are the exclusive trademark property of H&H Global, Inc.
WARNING: Contains small parts. Not suitable for children under 3 years of age. Some colors and parts may vary.